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The year is 2030. It’s a rainy Saturday afternoon. You’ve just finished mining 30 obsidian ore playing Crypto Crush Saga, a match-3 mobile game.

You open up The Elder Chains Online and feel a rush of excitement. Your buddy from school has spent the last 2 years becoming a Master Blacksmith, and he has agreed to turn 10 obsidian ore into an Obsidian Battlestaff, a HUGE upgrade over the Mithril Mace you’ve been wielding for the last weeks.

It’ll take him an hour or so. In the meantime, you hop into Clash of Guilds, and use the remaining obsidian to upgrade your town hall to the next level. That should keep your village safe for now.

You wish you could fast forward time to tonight. Your Guild has plans to go for a deep run into the wilderness in Old School Rune Chains, and your prospects of a successful run (and great loot) have never been better.

All members have been spending the past 2 weeks grinding for better weapons, and you’ve agreed (through a vote) to use the Guild treasury to buy everyone a new full set of Red Dragonhide Armor.

Tonight’s objective is to kill the level 128 Frost Giant hiding in the Cave of Sorrow. He has a 5% chance of dropping an Immaculate Orb of Brilliance, of which there are currently only 4 in existence.

The Orb can be used as a power source in an upcoming space exploration game, and should give your guild a great advantage in reaching distant galaxies first. A 5% drop rate is low, but you’re feeling optimistic.

In the distance, you hear a faint ‘BloCkChAIn doEsNT bRiNg AnYtHiNg nEW tO gAmES’. You shrug, and join your friends in the Discord voice channel.

Life is good.

#blockchaingaming

Source

You’ll be shocked to learn that this guy is now in the AI space.

  • NuraShiny [any]@hexbear.net
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    8 days ago

    I have already answered this and I did think of it. I invite you to reread my comments.

    Answer me this though: Why if you want to get players of game A to try game B would you require these players to first spend X amount of hours grinding something in your old game to be allowed to have an advantage in your new game? Classically, games have just done crossover events where you get these items for free if you own both on your account.

    None of this makes sense and I have exhaustively explained why. There is no scenario in which this is a positive addition for ANYONE, neither Dev nor Player not Platform.

    • Awoo [she/her]@hexbear.net
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      8 days ago

      would you require these players to first spend X amount of hours grinding something in your old game to be allowed to have an advantage in your new game?

      Isn’t it obviously up to the developer implementing it? That’s how it would be in the platform format.

      None of this makes sense and I have exhaustively explained why.

      You seem to be frustrated, why? I was under the impression this was a conversation but now you’re making it sound like an argument.

      • NuraShiny [any]@hexbear.net
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        8 days ago

        I guess because I don’t understand what you don’t get about it. And becuase if you really think this is in any way a desirable thing to have happen, I am unable to parse it and I think our tastes are more fundamentally different then I thought would be possible when it comes to games.

        • Awoo [she/her]@hexbear.net
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          8 days ago

          I don’t think I stated anything about my own personal desires. There’s lots of things I like and dislike, I neither play Roblox nor VRChat. To me this was a conversation about where it can work, not a conversation about whether I would personally like it. Those audiences wouldn’t reject or dislike it, I am not one of them.

          Everything doesn’t have to be for me. I’m capable of talking about the correct execution of things I don’t personally enjoy in a way that others might.

          The conversation about mechanics does not need to be about something being objective. I like Korean loot grinders with open marketplaces like Ragnarok Online, most people do not, I also like random +1 upgrades for gear that can fail and break the gear, most people do not like that, that’s ok though, mechanics that one person likes are not necessarily what another likes.

          The foundational cornerstone of everything I’ve said in this conversation has come from a place of if you were to try and implement it in a way that works, rather than in a way that is inherently designed to just be toxic systems to players by ghouls only looking to find more ways to extract money from wallets.