Still in the first act. Cool mushroom guy wants me to kill some guy called Nere, and a Gnome wants me to free some slaves. I get to the Grymforge area or whatever it’s called, and every Duergar I meet is piece of shit slaver, so eventually I go “fuck it” and kill every slaver I see on sight, which turns out to almost all of the Duergar, so my dumb ass almost died having to fight like 10 guys at once lmao. I did manage to use speak with animals to convince one of the Duegars pet spiders to leave him though lol. Get wrecked. I love speak with animals.

So once all the slavers are dead I free Nere and the Gnomes from a cave in, but it turns out Nere is a shitty slaver too so now I have to fight him too. Let my party rest for the love of god. Anyway, now the Gnomes can leave and they’re all like “lol why did you save us anyway?”

BRUH. WHAT DO YOU MEEEEEAN?

What is it with this game and characters being surprised by someone not being a complete sadist. Like, Shadowheart does this too if you open her pod on the squid ship “It would have been easy for you to just walk past…” In what universe does the average person find it easy to leave someone to die? The Forgotten Realms apparently.

Mind you, if you look at how we treat the homeless… maybe it is realistic after all. But come on, hating slavers shouldn’t be surprising. The game treats you like a weird bleeding heart for showing the bare minimum of humanity.

Anyway, next I’m going to check out the temple of Selune and then head to Moonrise. Is there anything I should make sure I do before that? I haven’t gone to the Gith creche, because as a druid I figure my character would be more inclined to follow Halsins advice. Hope I’m not missing anything though.

Also how do I get Halsin to join my party?

  • Barabas [he/him]@hexbear.net
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    12 hours ago

    What is it with this game and characters being surprised by someone not being a complete sadist. Like, Shadowheart does this too if you open her pod on the squid ship “It would have been easy for you to just walk past…” In what universe does the average person find it easy to leave someone to die? The Forgotten Realms apparently.

    The vast majority of Underdark denizens are bastards and Shadowheart is from an ontologically evil cult. Neither are filled with average people.

    • Dirt_Owl [comrade/them, they/them]@hexbear.netOP
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      11 hours ago

      Ah, figures. I’m still pretty new to Forgotten Realms and D&D in general. I’m enjoying learning the lore though, it reminds me of when I first found The Elder Scrolls games and spent ages just reading about all the different gods and history.

      I am a dork

  • vegeta1 [he/him]@hexbear.net
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    9 hours ago

    "In what universe does the average person find it easy to leave someone to die? " Too many in our world. May not always be directly. And it will get a fuckton worse with climate change. Mark my words

    Halsin you can only get in the second act with the Art Cullagh quest.

  • Keld [he/him, any]@hexbear.net
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    13 hours ago

    You miss a lot of gith stuff you don’t go to the creche. Like a lot. Like a lot a lot.
    Honestly the creche might have more story stuff in it than the underdark. Also one of the funniest weapons in the game.

    Also how do I get Halsin to join my party?

    Save the tieflings and save the circle, he joins in late act 2

    • Dirt_Owl [comrade/them, they/them]@hexbear.netOP
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      13 hours ago

      You miss a lot of gith stuff you don’t go to the creche. Like a lot. Like a lot a lot. Honestly the creche might have more story stuff in it than the underdark.

      Is it not possible to do both the creche and follow Halsins request to go to Moonrise through the underdark? If I try and go west the game asks me if I’m sure, so I thought heading that way might start act 2 or something.

      Also one of the funniest weapons in the game.

      Tell me tell me tell me

      • Keld [he/him, any]@hexbear.net
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        12 hours ago

        You can do both the underdark and the creche. Moonrise towers is act 2 so basically just don’t go there until you’ve done the creche if you want to do both

        Tell me tell me tell me

        Do you like screen enveloping laser beams? If so. Do the creche side quests.

      • Tommasi [she/her, pup/pup's]@hexbear.net
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        12 hours ago

        Everywhere you can go during act 1 remains available until the very end of act 2 (and you get another pop-up warning you about that), so you generally don’t need to worry about missing things until that point. It would have locked you out of the grove and goblin camp quests if you hadn’t done them, but you can still go back and do other questlines like the creche.

        Also, make sure to grab the sword in the stone nearby when you go to the selunite temple, it’s my favorite weapon in the game and it’s bonkers doggirl-thumbsup