buckykat [none/use name]@hexbear.net to games@hexbear.netEnglish · 6 days agoPrioritieshexbear.netimagemessage-square33linkfedilinkarrow-up135arrow-down10file-text
arrow-up135arrow-down1imagePrioritieshexbear.netbuckykat [none/use name]@hexbear.net to games@hexbear.netEnglish · 6 days agomessage-square33linkfedilinkfile-text
minus-squareAntiOutsideAktion [he/him]@hexbear.netlinkfedilinkEnglisharrow-up3·5 days agoMy solution is to have ~6 highly irregular orbits at different longitudes. 90% of the time they’re going to be way up at the slow useful part of their orbit.
My solution is to have ~6 highly irregular orbits at different longitudes. 90% of the time they’re going to be way up at the slow useful part of their orbit.