• TreadOnMe [none/use name]@hexbear.net
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      24 hours ago

      Terran v.s. Terran in StarCraft 2. Basically the closest equivalent you can get to what mass simulated battles, where resources are gained and expended rapidly from a commander standpoint, look like. The second closest equivalent would be Squad, but there is no resource extraction backline aspect to the game, it is still too focused on individual combat encounters deciding outcomes.

      You could also argue that “Foxhole” is actually the best milsim equivalent, but those games move too slowly to analogize for non-gamers, you might as well be watching an actual war unfold, plus there is a whole ‘teching’ aspect that doesn’t actually apply irl, nor aircraft or drone warfare, which is the most prominent aspect of the Ukraine-Russian conflict.

      The point is that there are plenty of modern war gaming examples that explain why near-peer conflicts will inevitably turn towards an attritional strategy, and that taking land simply to take it is a terrible strategy.