Cruelty Squad, underneath it’s sewer candy aesthetic, is premised on this idea: that you’re a gig economy hitman. The reason you can replay missions is because your targets are so rich they can’t actually be killed, and are replaced by new clones (or something equivalent) after every mission.
Cruelty Squad, underneath it’s sewer candy aesthetic, is premised on this idea: that you’re a gig economy hitman. The reason you can replay missions is because your targets are so rich they can’t actually be killed, and are replaced by new clones (or something equivalent) after every mission.