You also don’t need to make every enemy an idiot like a videogame. Monk catches an arrow? Archer wastes a turn figuring that out, calls it out to his teammates start of next turn and targets someone else.
A green dragon, depending on your source books, should be more than smart enough to notice its breath attack didn’t work on someone and change tactics.
It doesn’t work in every situation, like with enemies that shouldn’t be smart enough to figure it out, but there’s some great room for fun reminding your players that the enemies aren’t always braindead.
It also can add an extra layer to combat. Take out the commander that’s noticing this stuff to prevent it. Kill the archer before he can call out the monk caught his arrow, so another archer wastes a turn.
But by no longer utilizing poison against the party because of the monk, the monk has effectively made the entire party immune to poison by virtue of it no longer being present in encounters! Hah!
But seriously though, cutting out stuff you know the party will hard-counter is just going to make the party not feel as cool. A balance of both is important. Believe me, as the guy in the party who could cast Silence, I know; hard-countering every boss encounter kind of makes the boss feel lame instead of fun.
I don’t understand how silence “hard-counters”… I mean it blocks most casting for a round but it’s only a 20 foot sphere, that can easily be moved out of. Yes it gives like one turn of disabling a caster, but honestly, lots of spells give that already.
Dilligent casters in a magic heavy setting probably know the dangers of silence and have prepared ways to work around it.
I just don’t understand how it’s possible, like you say, “hard-counter every boss”. In specific situations, sure. But “every”? That would seem to me like just not a very smart/tactical DM you play with.
I have started to balance the game less and less and its getting more and more fun.
“Oh the monk is immune to poison?! Well hah! …I completely forgot”
I managed to work up an immunity to Poison, so our DM had a drow princess get one last action when she got to 0 hp to attack me with her only attack spell as I had severely pissed her off, and it was cast at 5th level
But her only attack spell was Ray of Sickness
How long did you have to spend to become immune to Iocane powder?
But you know that I know that you know that I know!
They removed that from monk in 2024 😭





