Maybe they’ll release one more, maybe, but I think that’s it after that. Gears of War on Playstation was already a strong indicator, but this seals it imo.
Maybe they’ll release one more, maybe, but I think that’s it after that. Gears of War on Playstation was already a strong indicator, but this seals it imo.
The unspoken secret of PC gaming is that you can spend around the same amount you’d spend on a console on a prebuilt and it’ll be good enough for most people. Some enthusiasts might snub you for using one, but they’re just fine. 1080p is the sweet spot tbh, you don’t need a higher resolution than that.
The new consoles are also ludicrously expensive, especially the PS5 Pro. I definitely can’t say they’re worth the money compared to a relatively budget PC, since on top of that you’re locked into that manufacturer’s peripherals, while on PC you can use any controller you want. 8bitdo will save you cash.
I don’t really see the logic in saying you need to do a lot of piracy to break even on a GPU. If publishers are going to be serious about asking $80-90 for a new game, then you’d just need to download 6 or 7 games assuming you’ve spent $500 on a GPU. Mods maybe aren’t what they used to be, but there’s still impressive stuff coming out for games like Assetto Corsa.
No that’s quite commonly spoken. But saying “you can buy a shitbox!” (like the ones I’ve typically built for myself over the years) is not a super great argument for why PCs rule and consoles drool. What is it that makes gaming on a PC special? Paying the same price as a base PS5 or Switch 2 for less well-optimized experience isn’t especially distinctive, but again that’s fine, people can go with what they prefer without worrying about what’s “better”. If you want to plug a big janky Windows PC into a television then that’s a choice you are perfectly able to make. It doesn’t need to be a contest.
Oh, third party controllers do exist for consoles, including some made by 8bitdo! I’ve got one that has a little button for switching between the different signal types for different devices.