I’m so bad at this game I’m asking chatgpt how to git gud, what do?

  • UrsineApathy [any, comrade/them]@hexbear.net
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    20 hours ago

    If it’s your first time running through the campaign, don’t do the tech tree blind. I’m not an amazing rts player and I genuinely needed to abandon my first two campaigns because I just prioritized the wrong techs and made the missions unwinnable.

    You will be severely punished on quite a few missions if you don’t have the Ballista and Tesla towers unless you have god gamer status micro abilities and apm or know what to expect in the mission. Both towers have aoe attacks that can single handedly hold waves back if they’re placed strategically. Also, the train resource techs are insanely powerful because it’s just a free resource drop every in-game day and you can get things like iron to make soldiers without needing to secure a resource node. Later in the game, snipers are better than soldiers in every way. Get a deathball of them and win.

    Besides standard eco/expansion rts advice, one thing the game doesn’t necessarily tell you is that there is a hidden “noise” value of actions that attracts zombies. Rangers make very little noise and soldiers make a lot. Noise accumulates on a per-tile basis so a military unit that is standing still will slowly accumulate noise(even if they aren’t firing), but if you set them to patrol a few tiles there will be little to no noise accumulation. Besides that, just make sure you wall up and maybe have a few fallback points you can defend at because this is a game where if a single zombie manages to get through your patrols you lose the entire mission. It’s really rewarding to play, but also super frustrating (and time consuming) to learn.

    • Evilsandwichman [none/use name]@hexbear.net
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      19 hours ago

      this is a game where if a single zombie manages to get through your patrols you lose the entire mission

      This drove me crazy the first time this happened; I remember on the first mission being like ‘eh, the buildings will slow them down’; hoo boy was that a mistake

      • UrsineApathy [any, comrade/them]@hexbear.net
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        19 hours ago

        Same, friend. I severely underestimated how tight you had to keep your patrols in the beginning. One stray zombie turns into a hundred instantly.

        I legitimately needed to put the game down for a month or two in the beginning because the learning curve was so frustrating for me.

        • fannin [he/him, he/him]@hexbear.netOP
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          6 hours ago

          I’ve been trying off and on for years and I always ragequit when that one zombie hits the tent area for the 20th time in a row after an hour of the early game

          • UrsineApathy [any, comrade/them]@hexbear.net
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            2 hours ago

            There’s a technique you can do called a “scratching post” by the community. It helps to deal with the “single zombie ruining everything” situations.

            If you have an isolated building, like a sawmill or cottage, or a space at the edge of a patrol where zombies can still get through if the timing is right you can place a single wood wall down just between the structure and the horde. Zombies will always prioritize attacking nearby walls over other structures so it will give you an extra moment to get some troops to the area before things get out of hand. Just keep in mind that zombies slapping on a wall will make noise that attracts more zombies over, but it it will buy you an extra moment to react.

    • AntiOutsideAktion [he/him]@hexbear.net
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      19 hours ago

      don’t do the tech tree blind

      Yeah this game is a true problematic fave.

      The concept of a zombie defensive rts is pure chow time but it’s a gameFAQs dual screen adventure

      I got clammed up on a run when I got to the level where the ‘zombie’ chainsaw mechs are the only enemy the spawns

      • UrsineApathy [any, comrade/them]@hexbear.net
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        16 hours ago

        I got clammed up on a run when I got to the level where the ‘zombie’ chainsaw mechs are the only enemy the spawns

        It’s been a few years since I did my playthrough so don’t remember a lot of the later campaign missions, but mutants(the big chainsaw guys) are where the game really starts to punish you for the noise mechanics it never explained in the first place.

        Oh you decided to make a miniscule amount of noise halfway across the map from a mutant? Shame. Now he’s already stomping his way to your base and bringing every single zombie on the map in his path with him. This game is such a cool and unique experience but boy does it punish you for things it just never bothered to teach you about.

        I abandoned my first campaign and restarted when got to Coast of Bones. I had prioritized efficiency and soldier upgrades and I had no farms and no towers and it was just absolutely brutal.

    • BeanisBrain [he/him, they/them]@hexbear.net
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      16 hours ago

      Fallback points have saved me on the final wave more times than I can count. By the time the endgame approaches, I tend to have my base divided into walled off compartments, typically 1 (maybe 2 if it’s a narrow gap) layer of stone walls with gates so my troops can move freely between them. If one of my outer walls falls and I can tell I won’t possibly hold the breach, I leave behind a few soldiers as a rearguard, demolish any buildings in that compartment the game will let me, and retreat to the walls of the next compartment. I lose a lot of economic capacity (which I don’t need because it’s the end of the mission) but very little combat strength, and selling everything before the zombie horde can reach it ensures it doesn’t grow too much. As long as my outer wall doesn’t get breached in too many places, I always survive. Defense in depth works wonders.

      • UrsineApathy [any, comrade/them]@hexbear.net
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        2 hours ago

        By the time the endgame approaches, I tend to have my base divided into walled off compartments

        This is the proper way to do things, if the map allows for it. Granted I never did, but that’s just because I suck at eco management and my resources were always scarce.