I forgot where is heard/read it, but i remember someone saying that that player price sensitivity tend to go down the longer a play session is, and that is increased in times of perceived scarcity. If you can inspire “lack” in players in their loadout screen you just need them to keep playing and they’ll fork over some extra coin to your MEGACORP sooner or later.
I forgot where is heard/read it, but i remember someone saying that that player price sensitivity tend to go down the longer a play session is, and that is increased in times of perceived scarcity. If you can inspire “lack” in players in their loadout screen you just need them to keep playing and they’ll fork over some extra coin to your MEGACORP sooner or later.