Most people who say they like games for their stories are looking for the story to be told to them like a movie. Theres nothing wrong with that, it’s just generally what people who say they like story mean.
Seikro is like other souls games in that a huge portion of the story is conveyed in item descriptions, throwaway lines, etc.
I’m playing morrowind right now and there’s some real similarities between them.
If you like watching 69 eps of a show and then finding out in a random scroll that the daedra are all the same beings as miquellas guardians dum Dum DUM then you’ll have a great time.
It also requires that you do good at using a controller.
yes, parrying is much easier in sekiro, it’s more akin to a dodge roll in souls. the timing is fairly generous and you can animation cancel other stuff into a parry
Wtf are the keybinds? Like the last one I played was Elden ring and it’s not quite Using Every Part of the Controller but I can’t imagine what it would be like mouse and kb.
Wasd move, q lockon, shift dodge, Ctrl prosthetic/heavy attack, e interact, r item, 123 to change weapon, scroll wheel for items/prosthetic/arts, f grapple, space jump. It’s intuitive to me, at least
Tbh the only really annoying one is kicking in Dark Souls (can’t rebind, is inputted by tapping forward and light attack at the exact same time). Everything else is pretty much run of the mill for an action RPG.
DSfix fixes this for Prepare to Die edition of ds1 by giving it a separate bind, last time I checked I couldn’t find any equivalents for the rest of the series though.
It’s good. You probably won’t like it.
Most people who say they like games for their stories are looking for the story to be told to them like a movie. Theres nothing wrong with that, it’s just generally what people who say they like story mean.
Seikro is like other souls games in that a huge portion of the story is conveyed in item descriptions, throwaway lines, etc.
I’m playing morrowind right now and there’s some real similarities between them.
If you like watching 69 eps of a show and then finding out in a random scroll that the daedra are all the same beings as miquellas guardians dum Dum DUM then you’ll have a great time.
It also requires that you do good at using a controller.
I played Elden Ring with kB/m with no issue and suck with controllers. Is it still playable? Should I try some kind of unholy HOMAS control?
Also I’ve made about 1 successful party in the whole of Elden ring despite hours of trying. Is sekiro parrying easier?
yes, parrying is much easier in sekiro, it’s more akin to a dodge roll in souls. the timing is fairly generous and you can animation cancel other stuff into a parry
Oh I just only know how to play that kind of game on a controller.
I wouldn’t say it’s easier, but rolling doesn’t give you many i frames so it forces you to get better at it.
I beat all souls games, elden ring, and sekiro on mouse/keyboard
Wtf are the keybinds? Like the last one I played was Elden ring and it’s not quite Using Every Part of the Controller but I can’t imagine what it would be like mouse and kb.
Wasd move, q lockon, shift dodge, Ctrl prosthetic/heavy attack, e interact, r item, 123 to change weapon, scroll wheel for items/prosthetic/arts, f grapple, space jump. It’s intuitive to me, at least
Tbh the only really annoying one is kicking in Dark Souls (can’t rebind, is inputted by tapping forward and light attack at the exact same time). Everything else is pretty much run of the mill for an action RPG.
DSfix fixes this for Prepare to Die edition of ds1 by giving it a separate bind, last time I checked I couldn’t find any equivalents for the rest of the series though.