• Palacegalleryratio [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    16
    ·
    4 days ago

    Absolutely nothing!

    I fully intend not to see a computer screen between the minute I log off from work, though to the minute I’m dragged kicking and screaming back to work.

    Sorry for the contrarian post, for what it’s worth, I am looking forward to breaking back into Snowrunner once I get back to it in January.

  • RondoRevolution [comrade/them, any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    14
    ·
    4 days ago

    I started Control a couple of days ago and so far it’s a blast, so I’ll be playing that. I didn’t expect to like it so much out of the gate, also didn’t know it has such big SCP vibes. I decided to give it a go after the sequel’s trailer on TGA.

    I’ll also be replaying Portal. I would’ve started Portal 2 which I haven’t played outside multiplayer, but I’m using it to learn Gyro + Flick Stick so I can play shooters on my PS5 since almost no multiplayer shooter supports Linux and I got the itch to play one again lol.

    • Beaver [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      7
      ·
      4 days ago

      I just started that last week after sitting on it since release day. Good vibes, makes me actually interested in trying out the Allen Wake games.

      • RondoRevolution [comrade/them, any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        6
        ·
        4 days ago

        I didn’t even know the Alan Wake games were made by Remedy when I first opened Control lol, I only found out about that because there’s an ad for Alan Wake 2 on Control’s title screen, but after I started the game I immediately become interested in trying the Alan Wake series too.

      • Are_Euclidding_Me [e/em/eir]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        4 days ago

        I played Alan Wake 1 recently, because I really liked Control and Alan Wake 2 had just come out. I enjoyed it! The actual gameplay wasn’t my favorite, it was rather repetitive, for sure, and I wasn’t super happy with the ending, but still, I think it’s quite worth playing! I’m looking forward to playing Alan Wake 2 (and thinking it might even retroactively improve the ending of the first game, I wouldn’t be surprised!)

    • Palacegalleryratio [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      Is Control actually good? I kinda assumed from all of the Nvidia marketing and pushing it it was a ray tracing tech demo/gpu sales vehicle with gameplay tacked on as an afterthought.

      • RondoRevolution [comrade/them, any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 days ago

        I kinda thought the same thing for the longest time, because I kept seeing it used for benchmarking and never talked in terms of quality or story, but it’s really, really good so far in what I played.

      • Keld [he/him, any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        4 days ago

        I tried darktide for a little bit and then realised I would be replaying the same missions over and over again, so I went back to warhammer 3 to play basically the same fights over and over again

    • 9to5 [any, comrade/them]@hexbear.netOP
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      4 days ago

      Hey… I funny enough ended up with Warhammer 3 as well this evening. Like I legit could probably put another 500h into this game theres just soooo many Legendary Lords by now …like 104 ?

  • ZeroHora@lemmy.ml
    link
    fedilink
    English
    arrow-up
    10
    ·
    4 days ago

    I made a big mistake. I pressed ‘Download’ when I saw Warframe on Steam.

    After +5 years without using this drug I have already played +16hr this week.

    Before this mistake my plan was to continue my Terraria + Calamity playthrough, but I don’t think that’s going to happen.

  • GenderIsOpSec [she/her, kit/kit's]@hexbear.net
    link
    fedilink
    English
    arrow-up
    8
    ·
    4 days ago

    i think i’ve honestly just stopped gaming, i just mod a game and then i move to the next one, i have three games fully modded and working with hundreds of mods but i just…don’t want to play them catgirl-flop i dunno i’ll probably mod Cyberpunk and see if I can play that. Do a little 5 year nostalgia tour

  • LeeeroooyJeeenkiiins [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    4 days ago

    Im playing eu5 and tainted grail fall of avalon which is basically if a Polish studio made an Elder Scrolls game in a grimdark setting with the trappings of Arthurian legends

    I kinda like it because it doesn’t have any of the level scaling bullshit from modern elder scrolls, so like, it feels rewarding to explore and figure out ways to beat enemies that are way higher level than me

    Eu5 is pretty cool but I think the game is just really fucking broken right now. Like I’m Portugal, it’s 1470, I’m making money hand over dick with Leon, Sevilla and Granada as vassals or fiefdoms, but the fucking Diplomatic Capacity shit doesn’t make any fucking sense, it just keeps ballooning up for Sevilla and Granada, partially as a result of some fucking strength calculation, so Im wasting a shitload of money having to max out my diplomacy spending

    the strength calculation is what I think is absolutely fucking shit broken, because I keep building up my fucking army and it never seems to decline, I have 7k professional soldiers which is more than fucking Granada has in levies and it’s still giving me a negative malus on the strength comparison

    So I GUESS it’s all based on size, population and tax base or something and all my fucking military spending does nothing? I dunno. They’re my only vassal, the other two are fiefdoms

  • I saw CrossCode was on sale for $6 on the switch. Might grab it if it’s worth it. I usually really enjoy games like that. Last game I played that was “similar” was Sea of Stars which was kinda disappointing, but I’ve seen a lot of love for CC here so imma give it a try.

  • FunkyStuff [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    4 days ago

    I’ve been on the Path of Exile 2 grind a bit. I want to see if I can progress my character a bit more, currently I have him at level 89, all my ascendancy points earned, and steadily doing t14/t15 maps. I tried to kill the highest tier of the Ritual boss and failed, which is frustrating because I failed that fight 3 times on my last character, too. The game’s progression feels very strange because you’ll be getting upgrades for your gear at a decent pace until you reach t10+ maps, then getting upgrades gets dramatically harder and getting money becomes a chicken and egg situation (gotta run hard content to get money and upgrade gear, but can’t really run it until you have better gear).

    Otherwise, I’m planning to play Dyson Sphere Program and see if I can get to the late-late game there. You can beat the game by producing a couple thousand white science, but you can also keep going and treat it as a sandbox. When they added combat with the Darkfog update they also added some higher tiers of each production building that are significantly faster, but require materials from high level Darkfog units. This means that if you want to build the most efficient factories, you gotta set up a system to spawn and kill large amounts of enemies and level them up. This is a pretty fun challenge because, unlike most things in the game, there are lasting consequences if you fail to supply enough materials (i.e. ammo, energy, and drones if you’re using them) to the killing fields.

    • mrfugu [he/him, any]@hexbear.net
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 days ago

      As someone who generally doesn’t like giant ffx skill trees but loves arpgs would you recommend POE2 to me? Like is it learnable with minimal research?

          • FunkyStuff [he/him]@hexbear.net
            link
            fedilink
            English
            arrow-up
            6
            ·
            edit-2
            4 days ago

            If you want to try it once it comes out (it’s currently $30 USD but will be free on release) you can probably make it work if you go in blind, but I would recommend against it because it’s an extremely uphill battle and the game is super punishing to new players who make suboptimal character customization decisions. I think doing like 1 hour of research of trying to find a build guide for beginners, then checking that guide as you play is generally a much better idea. Some people have played the game completely blind and enjoyed it, though, so your mileage may vary.

            • mrfugu [he/him, any]@hexbear.net
              link
              fedilink
              English
              arrow-up
              4
              ·
              4 days ago

              thanks for the info! So an hour of research and I can get it enough to make a build my own?

              Generally my problem with the big skill trees is there’s only ever a handful of “optimal” routes that you should take otherwise you’ll be underpowered and that always felt especially unintuitive (afaik, PoE1 was like that).

              I’ll probably wait until it comes out. I was just thinking about it recently as something to play while watching tv.

              • FunkyStuff [he/him]@hexbear.net
                link
                fedilink
                English
                arrow-up
                2
                ·
                edit-2
                4 days ago

                So, an hour of research and I can get it enough to make a build my own?

                Absolutely not. I meant it might take an hour to find a decent build guide (maybe less if you are willing to wing it with the first thing you find, but I’m assuming you’d search for a few build guides and skim them to see how much recognizable information there is, i.e. how newbie friendly they are). If you want to improvise with your own build, you pretty much have to take the most obvious option at each step (like, play a sorceress and take all the recommended lightning gems with the recommended supports and get straightforwardly good spellcasting gear and passive tree nodes). Trying to make something weird like a minion based warrior is just gonna result in getting stuck in the first two acts of the campaign unless you really know what you’re doing.

                Generally my problem with the big skill trees is there’s only ever a handful of “optimal” routes that you should take otherwise you’ll be underpowered and that always felt especially unintuitive (afaik, PoE1 was like that).

                I think this is isn’t really true. In PoE1 as long as you keep a good balance of % life, % damage, and the other stats that you need for your build (could be attack speed, crit chance and multi, dot multi, penetration, specific defenses) you could usually path in a few different ways. As your build reached higher investment it usually would become optimal to start shifting your tree around to grab more jewel sockets and fewer damage nodes (because you’re getting sources of increased damage elsewhere). So there really isn’t a simple way to determine what the absolute best skill tree for a build is going to be. You usually have a general shape that’s determined by mandatory nodes for the build, but everything else is variable and experienced players will know when it makes sense to switch up their tree to improve a build.

                In PoE2 this is still more or less true. PoE2 doesn’t have life nodes on the tree, so there’s less pressure to path in any particular way because the number of mandatory nodes for a certain archetype is lower. High end builds also will typically use a Megalomaniac jewel which is a randomly generated jewel that gives 3 random notable nodes; you can find a good one that someone happened to get, it will almost certainly change your skill tree a good amount when you grab it because it might save you pathing to nodes you’re currently grabbing, but it’s highly unlikely you’ll have anyone else’s tree as a reference to know what to do because these jewels are unique. There’s definitely always going to be an element of figuring it out yourself in the lategame. On the other hand, earlier in the game’s progression there’s less freedom than PoE1 because pathing to different regions in the tree is costlier. This practically means builds in the same class that are using similar skills will tend to have pretty similar skill trees because wandering is more expensive. It also means you tend to be locked to the defenses associated with the side of the tree you’re starting in, because getting support for defences associated to other parts of the tree will cost a ton of passive points. In PoE2 builds tend to feel more cookie cutter, especially in the <80 divine investment zone, than PoE1. I think this issue will probably improve over time as they flesh out more classes and add more unique items (different defensive archetypes mostly come from unique items in PoE1).

  • 9to5 [any, comrade/them]@hexbear.netOP
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    4 days ago

    Im not entirely sure what Im going to play just yet, but I think I will start a game of Victoria 3 (an economy-focused grand strategy game) and see if I can get back into it.

    I also want to spend more time with the post-apocalyptic 4X game Zephon, from the developers of 40K Gladius. Gladius was a bit of a favorite of mine. It had tons of DLC and was really fun in multiplayer. Stay with me here, it played almost like a turn-based RTS. As weird as that sounds, it worked really well. It was a 4X with a heavy focus on warfare. That was basically all you did. In that sense, it had some of the spirit of games like Advance Wars just with a metric fuckton more unit variety and very distinct factions.

    EDIT: I just realized I havent really explained Zephon itself. The game is actually pretty interesting. The production values are a whole level above Gladius. Graphics, sound, and writing are all improved. Units even have voice responses when you click on them similar to an RTS. Its still very combat focused but other than in Gladius there is actually diplomacy.

    There are basically two major factions you can align with. Aliens and a Skynet-style super AI called Zephon. The cool part is the endgame scenario where the aliens and Zephon go to war against each other. You can side with one of them or try to go your own way, which is the hardest option since you end up fighting both.

    • FunkyStuff [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      I didn’t really get Zephon, I felt overwhelmed by the combat mechanics without a strong sense of progression. Usually I like playing 4X in a more diplomatic way and I tend to focus on science and trade so maybe that’s why.

  • RION [she/her]@hexbear.net
    link
    fedilink
    English
    arrow-up
    6
    ·
    4 days ago

    I think I’m gonna snag Hades II on sale. I had a great time replaying the first one a few months ago on my steam deck and getting the last few cheevos I needed for 100%. Think I’ll play it on my desktop though so I can appreciate the art on a bigger screen.

    Also hoping to get back into some modded Minecraft. I’ve been playing Cuboid Outpost 1.20 off (played the original a year or two ago, great pack) and on but it’s hard to focus when each session is kinda short so not progressing as fast as I want to. Then maybe Stoneblock 4? I really like the idea of upgrading a big central machine